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All Clair Obscur Expedition 33 Pictos list

All Pictos and their effects.

Clair Obscur Expedition 33 promo screenshot of Gustave, Maelle, Sciel and Lune
Image credit: Sandfall Interactive

Our Clair Obscur: Expedition 33 Pictos list is here to show you all the different Pictos you can find across your adventure.

Pictos are enhancing items you can collect and equip to your party members in Clair Obscur: Expedition 33. If you spend enough battles using Pictos, they'll level up and can unlock unique Lumina Abilities that will further boost your party's stats.

Without further ado, here's our Clair Obscur: Expedition 33 Pictos list.

If you're looking for more Clair Obscur: Expedition 33 content, check out our tips and tricks page.

All Pictos in Clair Obscur Expedition 33

There are a lot of different Pictos you can collect across your adventure, some of them can be bought from specific Gestral Merchants while others can be found by beating enemies and simply by exploring areas to find Pictos locations.

Now, it's worth thinking about what kind of party or character build you want to go for when applying Pictos to your party members. For instance, you might want to make Lune more of a Support character, so you could choose from the Support Pictos on this page.

Below, we've sorted all of the Pictos into their different types and listed their stats as well as their connected Lumina Abilities.

Thank you to IGN for help with this information.

All Support Pictos

These are all the Support type Pictos you can obtain, these are particularly useful if you want to create a character build (or party build) centered around supportive moves or ability boosts.

Pictos/Level Stats Lumina Collected
Dodger (1) 3% Crit rate
12 Speed
Gain 1 AP on Perfect Dodge once per turn
Burning Shots (1) 2% Crit rate
15 Speed
20% chance to Burn on Free Aim
Dead Energy II (1) 9% Crit rate
4 Speed
+3 AP on killing target
Cleansing Tint (1) 6 Defense
35 Health
Healing Tints remove all Status Effects
Empowering Attack (1) 3% Crit rate
12 Speed
Powerful for one turn for Base Attack
Marking Shots (3) 2% Crit rate
26 Speed
20% chance to Mark on Free Aim
Rewarding Mark (3) 7 Speed
20 Defense
+2 AP when dealing damage to Marked enemy once per turn
Energising Break (3) 7% Crit rate
14 Speed
+3 AP when Breaking enemy
Energising Jump (3) 29 Speed
44 Health
+1 AP for jump counterattack
Burning Mark (4) 32 Defense
44 Health
Burn applied when hitting marked target
Energising Start II (4) 175 Health +1 AP when fights begin
Accelerating Last Stand (6) 34 Speed
168 Health
Rush gained if fighting solo
Protecting Last Stand (6) 50 Defense
168 Health
Shell gained if fighting solo
Empowering Last Stand (6) 10% Crit rate
168 Health
Powerful gained if fighting solo
Energising Start III (6) 320 Health +1 AP at battle start
Auto Death (7) 26% Crit rate Character dies at battle start
Energising Attack I (7) 5% Crit rate
62 Speed
+1 AP on base attack
Healing Tint Energy (7) 71 Defense
216 Health
Healing tints also grant +1 AP
Perilous Parry (8) 11% Crit rate
54 Speed
Incoming damage is doubled but you get +1 AP on Parry
Energising Pain (7) 34 Defense
308 Health
+1 AP after being hit but no AP gain after Parry
First Strike (7) 10% Crit rate
41 Speed
Play first
Dead Energy I (15) 17th Crit rate
162 Speed
+3 AP on killing target
Energising Heal 21 Speed
206 Health
+2 AP for healing party member
Longer Shell (8) 92 Defense
257 Health
Duration is increased by 2 when Shell is applied
Energising Start IV (8) 513 Health +1 AP at battle start
Empowering Tint (8) 54 Speed
270 Health
Healing Tints also apply Powerful
Energising Parry (9) 626 Health +1 AP on Parry (successful)
Revive Tint Energy (8) 92 Defense
257 Health
Revive Tints also give +3 AP
Charging Tint (9) 122 Defense
329 Health
+5% of Gradient Charge on item use
Burning Death (9) 12% Crit rate
65 Speed
Three Burn applied to all enemies on death
Protecting Heal (10) 78 Speed
395 Health
Shell applied for one turn after healing party member
Accelerating Heal (9) 65 Speed
329 Health
Rush applied for one turn after healing party member
Beneficial Contamination (14) 135 Speed
274 Defense
+2 AP after applying a status effect once per turn
Double Burn (11) 7% Crit rate
132 Speed
Second Burn added when Burn stack applied
Greater Shell (13) 240 Defense
599 Health
+10% to Shell damage reduction
Powerful on Shell (13) 16% Crit rate
240 Defense
Powerful applied after applying Shell
Protecting Death (13) 119 Speed
599 Health
When dead, remaining party members gain Shell
Double Mark (13) 236 Speed Mark lasts for one more hit
Energising Attack II (13) 177 Speed
120 Defense
+1 AP on Base Attack
Energising Turn (14) 270 Speed +1 AP at start of turn
Powerful Shots (12) 44 Defense
983 Health
20% Powerful chance on Free Aim
Energising Cleanse (15) 160 Defense
1,116 Health
First negative Status effect removed and +2 AP
Stay Marked (15) 12% Crit rate
201 Speed
50% chance to apply Mark again when attacking Marked enemy
Weakness Gain (15) 17% Crit rate
162 Speed
+1 AP after hitting target's weakness once per turn
Greater Defenceless (14) 17% Crit rate
154 Speed
+15% Defenceless damage
Greater Slow (20) 266 Speed
647 Defense +15% Slow Speed reduction
+15% Slow Speed reduction
Longer Rush (15) 154 Speed
778 Health
When Rush is applied its duration increases by two
Fuelling Break (9) 12% Crit rate
65 Speed
Breaking target = Double their Burn
Burning Break (21) 24% Crit rate
1,541 Health
3 Burn stacks applied after Breaking enemy
Energising Shots (28) 16% Crit rate
779 Speed
20% chance to get +1 AP on Free Aim
Charging Alteration (28) 546 Speed
1,501 Defense
+10% Gradient Charge when applying a Buff once per turn
Gradient Break (25) 28% Crit rate
434 Speed
+50% of a Gradient Charge after Breaking enemy
Quick Break (25) 28% Crit rate
434 Speed
Play again after Breaking enemy
Powerful Heal (25) 434 Speed
2,162 Health
Powerful applied for one turn after healing another party member
Charging Mark (25) 27% Crit rate
413 Speed
+20% Gradient Charge on hitting Marked enemy once per turn
Accelerating Tint (25) 434 Speed
2,162 Health
Healing Tints also apply Rush
Marking Break (25) 28% Crit rate
4343 Speed
Mark applied on Break
Draining Cleanse (20) 324 Defense
2,000 Health
Consume 1 AP to prevent Status Effect (where possible)
Charging Attack (20) 22% Crit rate
266 Speed
+15% Gradient Charge attack on base Attack
Charging Counter (20) 647 Defense
1,333 Health
+10% Gradient Charge on Counterattack
Charging Weakness (20) 23% Crit rate
280 Speed
+15% Gradient Charge on hitting an enemy's weakness once per turn
Protecting Heal (20) 280 Speed
1,403 Health
Shell applied after healing another party member
Shortcut (31) 36% Crit rate
627 Speed
Instantly play when health is below 30% (once per battle)
Energising Rush (22) 321 Speed
801 Defense
+2 AP after applying Rush
Time Tint (24) 949 Defense
1,897 Health
Energy Tints also apply Rush
Charging Critical (25) 27% Crit rate
1,048 Defense
+20% Gradient Charge on Crit hit once per turn
Rush on Powerful (29) 32% Crit rate
557 Speed
Rush applied after applying Powerful
Longer Burn (27) 1,292 Defense
2,392 Health
Burn duration increased by two
Energising Shell (15) 154 Speed
319 Defense
+2 AP on applying Shell
Breaking Death (29) 33% Crit rate
586 Speed
Enemy Break bar is fully charged if applied character dies
Cheater (24) 400 Speed
1,198 Health
Play twice in a row each turn
Energising Gradient (17) 10% Crit rate
293 Speed
+1 AP for each Gradient Charge used
Effective Support (14) 142 Speed
721 Health
+2 AP for using Items
Energy Master (30) 4,970 Health Every AP gain is increased by one
Pro Retreat (30) 503 Speed
2,485 Health
Flee will be instant
Energising Burn (22) 321 Speed
401 Defense
+1 AP after applying Burn once per turn
Energising Death (21) 308 Speed
771 Defense
+4 AP to entire party if applied character dies
Greater Rush (21) 12% Crit rate
439 Speed
+25% Rush Speed
Burning Shots (21) 5% Crit rate
555 Speed
+20 Chance for Burn on Free Aim
Energising Powerful (16) 173 Speed
373 Defense
+2 AP after applying Powerful
Charging Stun (16) 182 Speed
922 Health
+5% Gradient Charge after hitting Stunned enemy
Faster than Strong (16) 373 Defense
876 Health
Deal 50% less damage but always play twice in a row
The One (31) 108% Crit rate Maximum Health is reduced to one
Energetic Healer (28) 519 Speed
1,426 Defense
+2 AP after healing another party member once per turn
Energising Stun (28) 31% Crit rate
519 Speed
+1 AP after using a Skill to hit Stunned enemy
Charging Burn (31) 639 Speed
3,125 Health
+20% Gradient Charge on applying Burn once per turn
Energising Revive (8) 96 Defense
270 Health
+3 AP to all party members when revived
Revive Paradox (11) 14% Crit rate
92 Speed
Play instantly after being revived
clair obscur expedition 33 lune battling enemy
Image credit: Sandfall Interactive

All Defense Pictos

These are all the Defense type Pictos you can collect, these are useful if you want to create a character build that focuses on defensive moves.

Pictos/Level Stats Lumina Collected
SOS Shell (3) 14 Speed
13 Defense
Shell applied when health is below 50%
Attack Lifesteal (4) 8% Crit rate
88 Health
15% health recovered on Base Attack
Confident (7) 10% Crit rate
41 Speed
Reduced damage intake by 50% but you cannot be healed
Enfeebling Mark (7) 21 Speed
102 Defense
Marked targets deal 30% less damage
Healing Parry (5) 34 Defense
127 Health
3% Health recovered on Parry
Auto Shell (7) 411 Health Shell applied for three turns at battle start
In Medias Res (23) 13% Crit rate
1,310 Defense
Max health halved but +3 Shield at battle start
Shared Care (7) 68 Defense
206 Health
Heal party member to heal self for 50% of their health value
Sweet Kill (8) 11% Crit rate
54 Speed
50% Health recovered on killing target
Healing Counter (10) 751 Health 25% Health recovery on Counterattack
Healing Share (11) 14% Crit rate
467 Health
15% of all Heals for other party members also applies to equipped character
Effective Heal (13) 341 Defense
284 Health
All heals doubled
Auto Regen (13) 479 Defense Regen applied for three turns at battle start
Anti-Charm (13) 240 Defense
599 Health
Immune to Charm
Solidifying (19) 62 Speed
116 Defense
+2 Shields when health falls below 50% once per fight
Recovery (20) 324 Defense
2,000 Health
10% Health recovery at start of turn
Random Defense (15) 34% Crit rate Incoming damage multiplied anywhere between 50-200%
Enfeebling Attack (15) 478 Defense
389 Health
Base attack applies Powerless (one turn)
Second Chance (16) 8% Crit rate
1,107 Health
Revived with 100% Health once per battle
Shielding Death (22) 161 Speed
801 Defense
When applied character dies, remaining party gains three Shield
Base Shield (20) 11% Crit rate
546 Speed
If not impacted by Shield on a turn, gain +1 Shield
Anti-Burn (29) 1,572 Defense
2,757 Health
Immune to Burn
Protecting Attack (25) 524 Defense
3,081 Health
Shell gained for one turn on Base attack
Shell on Rush (25) 413 Speed
1,048 Defense
Shell applied after applying Rush
Protecting Tint (20) 681 Defense
1,403 Health
Healing Tints also apply Shell
Anti-Blight (20) 647 Defense
1,333 Health
Immune to Blight
Healing Boon (20) 266 Speed
647 Defense
Apply a Buff to heal 15% Health
Greater Powerless (30) 597 Speed
1,727 Defense
+15% Powerless damage reduction
Anti-Stun (29) 1,572 Defense
2,757 Health
Immune to Stun
Anti-Blight (24) 949 Defense
1,897 Health
Immune to Blight
Anti-Freeze (21) 733 Defense
1,464 Health
Immune to Freeze
Survivor (21) 12% Crit rate
439 Speed
Allows you to survive fatal damage with 1 Health once per battle
Healing Stun (16) 173 Speed
876 Health
5% Health recovered after hitting Stunned enemy
Aegis Revival (12) 108 Speed
218 Defense
+1 Shield after being revived
Clea's Life (30) 5,591 Health If no damage since last turn recover 100% health at start of turn
clair obscur expedition 33 maelle with short hair in flying waters
Image credit: Eurogamer/Sandfall Interactive

All Offense Pictos

These are all the Offense type Pictos, these are particularly helpful if you want to build a character or a party around using offensive moves and tactics.

Pictos/Level Stats Lumina Collected
Critical Burn (1) 6% Crit rate
8 Speed
25% increased Crit Chance on Burning enemies
Augmented Attack (2) 10 Speed
8 Defense
50% increased damage for Base Attack
Augmented Aim (3) 4% Crit rate
21 Speed
Free aim damage increased by 50%
Staggering Attack (3) 4% Crit Rate
21 Speed
Base attack damage increased by 50%
Versatile (3) 4% Crit rate
21 Speed
Base attack damage increased by 50% for one turn after Free Aim hit
Exposing Attack (3) 4% Crit rate
20 Speed
Base attack applies Defenceless for one turn
First Offensive (10) 13% Crit rate
75 Speed
First hit taken and dealt has 50% more damage
Last Stand Critical (6) 50 Defense
168 Health
100% Crit chance when fighting solo
Critical Moment (4) 9% Crit rate
26 Speed
Health below 30% gives increased Crit chance of 50%
Stun Boost (4) 2% Crit rate
35 Speed
Damage on Stunned enemies increased by 30%
Breaker (5) 9% Crit rate
26 Speed
Break damage increased by 25%
Roulette (5) 9% Crit rate
34 Defense
Each hit has a 50% chance that it'll deal either 200% or 50% of its intended damage
Teamwork (7) 71 Defense
216 Health
+10% damage if all party members are alive
Augmented First Strike (8) 5% Crit rate
51 Speed
+50% damage on first hit once per battle
Death Bomb (7) 10% Crit rate
43 Speed
Damage dealt to all enemies when character dies
Augmented Counter I (8) 6% Crit rate
385 Health
Counterattack damage increased by 25%
Solo Fighter (6) 50 Defense
168 Health
+50% damage when fighting solo
Powerful Revive (8) 11% Crit rate
54 Speed
Powerful applied for three turns after being revived
Breaking Shots (7) 10% Crit rate
43 Speed
+50% Break damage with Free Aim
Breaking Counter (7) 10% Crit rate
43 Speed
Break damage increased on Counterattack by 50%
SOS Power (7) 10% Crit rate
43 Speed
Powerful applied if health is below 50%
At Death's Door (8) 11% Crit rate
96 Defense
+50% damage if Health is below 10%
Exhausting Power (8) 96 Defense
270 Health
+50% Damage when Exhausted
Inverted Affinity (8) 11% Crit rate
270 Health
Inverted applied on self for three turns at battle start with +50% damage when Inverted
Combo Attack I (9) 6% Crit rate
93 Speed
One extra hit for Base Attack
Breaking Burn (15) 9% Crit rate
243 Speed
+25% Break damage on Burning enemies
Longer Powerful (10) 13% Crit rate
376 Health
Powerful duration increased by two
Auto Rush (10) 7% Crit rate
112 Speed
Rush applied for three turns from battle start
SOS Rush (14) 142 Speed
288 Health
Rush applied when Health is below 50%
Critical Vulnerability (9) 62 Speed
116 Defense
+25% Crit chance on Defenceless enemies
Critical Break (14) 8% Crit rate
203 Speed
+25% Break damage on Critical hits
Powered Attack (11) 7% Crit rate
132 Speed
Damage increased by 20% if 1 AP consumed when dealing damage
Glass Canon (11) 175 Speed +25% Damage, but also takes 25% more incoming damage
Augmented Counter II (12) 15% Crit rate
208 Defense
+50% Counterattack damage
Immaculate (12) 15% Crit rate
103 Speed
+30% Damage until you're hit
Shield Affinity (13) 16% Crit rate
118 Speed
+30% damage while using Shields but incoming damage will always remove all Shields
Breaking Attack (15) 17% Crit rate
154 Speed
Base attack can Break
Painted Power (16) 1,844 Health Damage can go above 9,999
Sniper (23) 13% Crit rate
552 Speed
First Free Aim shot fired every turn has 200% increased damage with Break capability
Burn Affinity (21) 12% Crit rate
439 Speed
+25% Damage on Burning enemies
Breaking Slow (15) 17% Crit rate
162 Speed
+25% Break damage on Slowed enemies
Combo Attack III (25) 14% Crit rate
619 Speed
Base attack hits one more time
Warming Up (15) 9% Crit rate
1,116 Health
+5% damage per turn, stacking five times
Empowering Break (28) 32% Crit rate
546 Speed
Powerful gained after Breaking enemy
Empowering Dodge (15) 17% Crit rate
162 Speed
+5% damage for each successful dodge in a row, stackable up to 10
Powerful Shield (25) 14% Crit rate
651 Speed
+10% damage per Shield point
Versatile (25) 14% Crit Rate
651 Speed
+10% Base Attack damage after Free Aim hit for one turn
Critical Burn (25) 27% Crit Rate
413 Speed
+25% Crit chance on Burning enemies
Tainted (20) 12% Crit rate
1,022 Defense
+15% damage for each Status Effect on self
Greater Defenceless (21) 23% Crit Rate
293 Health
+15% Defenceless damage
Critical Weakness (26) 14% Crit rate
670 Speed
+15% Crit chance on Weakness
Augmented Counter III (17) 19% Crit rate
432 Defense
+75% Counterattack damage
Full Strength (16) 373 Defense
876 Health
+25% damage with full Health
Gradient Fighter (16) 18% Crit rate
182 Speed
+25% Damage with Gradient Attacks
Combo Attack II (29) 16% Crit rate
836 Speed
One extra attack for Base Attack
Confident Fighter (11) 20% Crit Rate
222 Health
+30% damage but can't be healed
clair obscur expedition 33 gustave in spring meadows
Image credit: Eurogamer/Sandfall Interactive

All Offense/Support Pictos

Here are all the Offense/Support Pictos you can add to your collection:

Pictos/Level Stats Lumina Collected
Greater Powerful (13) 23% Crit rate
59 Speed
+15% Powerful damage
Exposing Break (20) 280 Speed
681 Defense
Applies Defenceless on Break
clair obscur expedition 33 lune at expedition festival with gustave and maelle
Image credit: Eurogamer/Sandfall Interactive

All Defense/Support Pictos

Here are all the defense/support Pictos you can collect:

Pictos/Level Stats Lumina Collected
Healing Mark (5) 65 Defense 25% Health recovered once per turn if Marked enemy is hit
Shielding Tint (9) 116 Defense
313 Health
Healing Tints add +2 Shields
clair obscur expedition 33 lancelier enemy spring meadows
Image credit: Eurogamer/Sandfall Interactive

All Misc Pictos

Below, you'll find the Pictos that don't fit into any specific category and are more all-round useful ones to have in your inventory.

Pictos/Level Stats Lumina Collected
Accelerating Shots (28) 301 Defense and 4,869 Health +20% chance to gain Rush on Free Aim
Auto Powerful (19) 20% Crit rate
241 Speed
Applies Powerful for three turns at start of battle
Break Specialist (28) 564 Speed
2,705 Health
-20% base damage but +50% Break damage
Critical Stun (20) 23% Crit Rate
681 Defense
100% Critical chance after hitting Stunned enemy
Defensive Mode (7) 71 Defense
216 Health
Consume 1 AP after taking damage to reduce damage by 30%
Empowering Parry (28) 32% Crit rate
546 Speed
Damage increases by 5% for each successful parry until the end of the next turn, taking damage stops this
Gradient Breaker (28) 32% Crit rate
546 Speed
50% chance to Mark again when attacking Marked enemy
Healing Death (10) 13% Crit rate
78% Speed
Rest of party recovers all health upon applied character's death
Painter (28) 31% Crit rate
519 Speed
All Physical damage converts to Void damage
Piercing Shot (12) 15% Crit rate
546 Health
+25% Free Aim damage and Free Aim shots ignore Shields
Rejuvenating Revive (12) 218 Defense
546 Health
Regen applied for three turns after being revived
Slowing Break (28) 546 Speed
1,501 Defense
Slow applied on Break
Powerful Mark (33) 19% Crit Rate
1,089 Speed
Powerful gained after hitting Marked enemy
clair obscur expedition 33 gustave looking at pillar from spring meadows
Image credit: Eurogamer/Sandfall Interactive

That's all for now! If you're looking for more Clair Obscur: Expedition 33 help, check out our pages showing you how to respec, and how to upgrade weapons.

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