All Clair Obscur Expedition 33 Pictos list
All Pictos and their effects.

Our Clair Obscur: Expedition 33 Pictos list is here to show you all the different Pictos you can find across your adventure.
Pictos are enhancing items you can collect and equip to your party members in Clair Obscur: Expedition 33. If you spend enough battles using Pictos, they'll level up and can unlock unique Lumina Abilities that will further boost your party's stats.
Without further ado, here's our Clair Obscur: Expedition 33 Pictos list.
If you're looking for more Clair Obscur: Expedition 33 content, check out our tips and tricks page.
All Pictos in Clair Obscur Expedition 33
There are a lot of different Pictos you can collect across your adventure, some of them can be bought from specific Gestral Merchants while others can be found by beating enemies and simply by exploring areas to find Pictos locations.
Now, it's worth thinking about what kind of party or character build you want to go for when applying Pictos to your party members. For instance, you might want to make Lune more of a Support character, so you could choose from the Support Pictos on this page.
Below, we've sorted all of the Pictos into their different types and listed their stats as well as their connected Lumina Abilities.
Thank you to IGN for help with this information.
All Support Pictos
These are all the Support type Pictos you can obtain, these are particularly useful if you want to create a character build (or party build) centered around supportive moves or ability boosts.
Pictos/Level | Stats | Lumina | Collected |
---|---|---|---|
Dodger (1) | 3% Crit rate 12 Speed |
Gain 1 AP on Perfect Dodge once per turn | |
Burning Shots (1) | 2% Crit rate 15 Speed |
20% chance to Burn on Free Aim | |
Dead Energy II (1) | 9% Crit rate 4 Speed |
+3 AP on killing target | |
Cleansing Tint (1) | 6 Defense 35 Health |
Healing Tints remove all Status Effects | |
Empowering Attack (1) | 3% Crit rate 12 Speed |
Powerful for one turn for Base Attack | |
Marking Shots (3) | 2% Crit rate 26 Speed |
20% chance to Mark on Free Aim | |
Rewarding Mark (3) | 7 Speed 20 Defense |
+2 AP when dealing damage to Marked enemy once per turn | |
Energising Break (3) | 7% Crit rate 14 Speed |
+3 AP when Breaking enemy | |
Energising Jump (3) | 29 Speed 44 Health |
+1 AP for jump counterattack | |
Burning Mark (4) | 32 Defense 44 Health |
Burn applied when hitting marked target | |
Energising Start II (4) | 175 Health | +1 AP when fights begin | |
Accelerating Last Stand (6) | 34 Speed 168 Health |
Rush gained if fighting solo | |
Protecting Last Stand (6) | 50 Defense 168 Health |
Shell gained if fighting solo | |
Empowering Last Stand (6) | 10% Crit rate 168 Health |
Powerful gained if fighting solo | |
Energising Start III (6) | 320 Health | +1 AP at battle start | |
Auto Death (7) | 26% Crit rate | Character dies at battle start | |
Energising Attack I (7) | 5% Crit rate 62 Speed |
+1 AP on base attack | |
Healing Tint Energy (7) | 71 Defense 216 Health |
Healing tints also grant +1 AP | |
Perilous Parry (8) | 11% Crit rate 54 Speed |
Incoming damage is doubled but you get +1 AP on Parry | |
Energising Pain (7) | 34 Defense 308 Health |
+1 AP after being hit but no AP gain after Parry | |
First Strike (7) | 10% Crit rate 41 Speed |
Play first | |
Dead Energy I (15) | 17th Crit rate 162 Speed |
+3 AP on killing target | |
Energising Heal | 21 Speed 206 Health |
+2 AP for healing party member | |
Longer Shell (8) | 92 Defense 257 Health |
Duration is increased by 2 when Shell is applied | |
Energising Start IV (8) | 513 Health | +1 AP at battle start | |
Empowering Tint (8) | 54 Speed 270 Health |
Healing Tints also apply Powerful | |
Energising Parry (9) | 626 Health | +1 AP on Parry (successful) | |
Revive Tint Energy (8) | 92 Defense 257 Health |
Revive Tints also give +3 AP | |
Charging Tint (9) | 122 Defense 329 Health |
+5% of Gradient Charge on item use | |
Burning Death (9) | 12% Crit rate 65 Speed |
Three Burn applied to all enemies on death | |
Protecting Heal (10) | 78 Speed 395 Health |
Shell applied for one turn after healing party member | |
Accelerating Heal (9) | 65 Speed 329 Health |
Rush applied for one turn after healing party member | |
Beneficial Contamination (14) | 135 Speed 274 Defense |
+2 AP after applying a status effect once per turn | |
Double Burn (11) | 7% Crit rate 132 Speed |
Second Burn added when Burn stack applied | |
Greater Shell (13) | 240 Defense 599 Health |
+10% to Shell damage reduction | |
Powerful on Shell (13) | 16% Crit rate 240 Defense |
Powerful applied after applying Shell | |
Protecting Death (13) | 119 Speed 599 Health |
When dead, remaining party members gain Shell | |
Double Mark (13) | 236 Speed | Mark lasts for one more hit | |
Energising Attack II (13) | 177 Speed 120 Defense |
+1 AP on Base Attack | |
Energising Turn (14) | 270 Speed | +1 AP at start of turn | |
Powerful Shots (12) | 44 Defense 983 Health |
20% Powerful chance on Free Aim | |
Energising Cleanse (15) | 160 Defense 1,116 Health |
First negative Status effect removed and +2 AP | |
Stay Marked (15) | 12% Crit rate 201 Speed |
50% chance to apply Mark again when attacking Marked enemy | |
Weakness Gain (15) | 17% Crit rate 162 Speed |
+1 AP after hitting target's weakness once per turn | |
Greater Defenceless (14) | 17% Crit rate 154 Speed |
+15% Defenceless damage | |
Greater Slow (20) | 266 Speed 647 Defense +15% Slow Speed reduction |
+15% Slow Speed reduction | |
Longer Rush (15) | 154 Speed 778 Health |
When Rush is applied its duration increases by two | |
Fuelling Break (9) | 12% Crit rate 65 Speed |
Breaking target = Double their Burn | |
Burning Break (21) | 24% Crit rate 1,541 Health |
3 Burn stacks applied after Breaking enemy | |
Energising Shots (28) | 16% Crit rate 779 Speed |
20% chance to get +1 AP on Free Aim | |
Charging Alteration (28) | 546 Speed 1,501 Defense |
+10% Gradient Charge when applying a Buff once per turn | |
Gradient Break (25) | 28% Crit rate 434 Speed |
+50% of a Gradient Charge after Breaking enemy | |
Quick Break (25) | 28% Crit rate 434 Speed |
Play again after Breaking enemy | |
Powerful Heal (25) | 434 Speed 2,162 Health |
Powerful applied for one turn after healing another party member | |
Charging Mark (25) | 27% Crit rate 413 Speed |
+20% Gradient Charge on hitting Marked enemy once per turn | |
Accelerating Tint (25) | 434 Speed 2,162 Health |
Healing Tints also apply Rush | |
Marking Break (25) | 28% Crit rate 4343 Speed |
Mark applied on Break | |
Draining Cleanse (20) | 324 Defense 2,000 Health |
Consume 1 AP to prevent Status Effect (where possible) | |
Charging Attack (20) | 22% Crit rate 266 Speed |
+15% Gradient Charge attack on base Attack | |
Charging Counter (20) | 647 Defense 1,333 Health |
+10% Gradient Charge on Counterattack | |
Charging Weakness (20) | 23% Crit rate 280 Speed |
+15% Gradient Charge on hitting an enemy's weakness once per turn | |
Protecting Heal (20) | 280 Speed 1,403 Health |
Shell applied after healing another party member | |
Shortcut (31) | 36% Crit rate 627 Speed |
Instantly play when health is below 30% (once per battle) | |
Energising Rush (22) | 321 Speed 801 Defense |
+2 AP after applying Rush | |
Time Tint (24) | 949 Defense 1,897 Health |
Energy Tints also apply Rush | |
Charging Critical (25) | 27% Crit rate 1,048 Defense |
+20% Gradient Charge on Crit hit once per turn | |
Rush on Powerful (29) | 32% Crit rate 557 Speed |
Rush applied after applying Powerful | |
Longer Burn (27) | 1,292 Defense 2,392 Health |
Burn duration increased by two | |
Energising Shell (15) | 154 Speed 319 Defense |
+2 AP on applying Shell | |
Breaking Death (29) | 33% Crit rate 586 Speed |
Enemy Break bar is fully charged if applied character dies | |
Cheater (24) | 400 Speed 1,198 Health |
Play twice in a row each turn | |
Energising Gradient (17) | 10% Crit rate 293 Speed |
+1 AP for each Gradient Charge used | |
Effective Support (14) | 142 Speed 721 Health |
+2 AP for using Items | |
Energy Master (30) | 4,970 Health | Every AP gain is increased by one | |
Pro Retreat (30) | 503 Speed 2,485 Health |
Flee will be instant | |
Energising Burn (22) | 321 Speed 401 Defense |
+1 AP after applying Burn once per turn | |
Energising Death (21) | 308 Speed 771 Defense |
+4 AP to entire party if applied character dies | |
Greater Rush (21) | 12% Crit rate 439 Speed |
+25% Rush Speed | |
Burning Shots (21) | 5% Crit rate 555 Speed |
+20 Chance for Burn on Free Aim | |
Energising Powerful (16) | 173 Speed 373 Defense |
+2 AP after applying Powerful | |
Charging Stun (16) | 182 Speed 922 Health |
+5% Gradient Charge after hitting Stunned enemy | |
Faster than Strong (16) | 373 Defense 876 Health |
Deal 50% less damage but always play twice in a row | |
The One (31) | 108% Crit rate | Maximum Health is reduced to one | |
Energetic Healer (28) | 519 Speed 1,426 Defense |
+2 AP after healing another party member once per turn | |
Energising Stun (28) | 31% Crit rate 519 Speed |
+1 AP after using a Skill to hit Stunned enemy | |
Charging Burn (31) | 639 Speed 3,125 Health |
+20% Gradient Charge on applying Burn once per turn | |
Energising Revive (8) | 96 Defense 270 Health |
+3 AP to all party members when revived | |
Revive Paradox (11) | 14% Crit rate 92 Speed |
Play instantly after being revived |

All Defense Pictos
These are all the Defense type Pictos you can collect, these are useful if you want to create a character build that focuses on defensive moves.
Pictos/Level | Stats | Lumina | Collected |
---|---|---|---|
SOS Shell (3) | 14 Speed 13 Defense |
Shell applied when health is below 50% | |
Attack Lifesteal (4) | 8% Crit rate 88 Health |
15% health recovered on Base Attack | |
Confident (7) | 10% Crit rate 41 Speed |
Reduced damage intake by 50% but you cannot be healed | |
Enfeebling Mark (7) | 21 Speed 102 Defense |
Marked targets deal 30% less damage | |
Healing Parry (5) | 34 Defense 127 Health |
3% Health recovered on Parry | |
Auto Shell (7) | 411 Health | Shell applied for three turns at battle start | |
In Medias Res (23) | 13% Crit rate 1,310 Defense |
Max health halved but +3 Shield at battle start | |
Shared Care (7) | 68 Defense 206 Health |
Heal party member to heal self for 50% of their health value | |
Sweet Kill (8) | 11% Crit rate 54 Speed |
50% Health recovered on killing target | |
Healing Counter (10) | 751 Health | 25% Health recovery on Counterattack | |
Healing Share (11) | 14% Crit rate 467 Health |
15% of all Heals for other party members also applies to equipped character | |
Effective Heal (13) | 341 Defense 284 Health |
All heals doubled | |
Auto Regen (13) | 479 Defense | Regen applied for three turns at battle start | |
Anti-Charm (13) | 240 Defense 599 Health |
Immune to Charm | |
Solidifying (19) | 62 Speed 116 Defense |
+2 Shields when health falls below 50% once per fight | |
Recovery (20) | 324 Defense 2,000 Health |
10% Health recovery at start of turn | |
Random Defense (15) | 34% Crit rate | Incoming damage multiplied anywhere between 50-200% | |
Enfeebling Attack (15) | 478 Defense 389 Health |
Base attack applies Powerless (one turn) | |
Second Chance (16) | 8% Crit rate 1,107 Health |
Revived with 100% Health once per battle | |
Shielding Death (22) | 161 Speed 801 Defense |
When applied character dies, remaining party gains three Shield | |
Base Shield (20) | 11% Crit rate 546 Speed |
If not impacted by Shield on a turn, gain +1 Shield | |
Anti-Burn (29) | 1,572 Defense 2,757 Health |
Immune to Burn | |
Protecting Attack (25) | 524 Defense 3,081 Health |
Shell gained for one turn on Base attack | |
Shell on Rush (25) | 413 Speed 1,048 Defense |
Shell applied after applying Rush | |
Protecting Tint (20) | 681 Defense 1,403 Health |
Healing Tints also apply Shell | |
Anti-Blight (20) | 647 Defense 1,333 Health |
Immune to Blight | |
Healing Boon (20) | 266 Speed 647 Defense |
Apply a Buff to heal 15% Health | |
Greater Powerless (30) | 597 Speed 1,727 Defense |
+15% Powerless damage reduction | |
Anti-Stun (29) | 1,572 Defense 2,757 Health |
Immune to Stun | |
Anti-Blight (24) | 949 Defense 1,897 Health |
Immune to Blight | |
Anti-Freeze (21) | 733 Defense 1,464 Health |
Immune to Freeze | |
Survivor (21) | 12% Crit rate 439 Speed |
Allows you to survive fatal damage with 1 Health once per battle | |
Healing Stun (16) | 173 Speed 876 Health |
5% Health recovered after hitting Stunned enemy | |
Aegis Revival (12) | 108 Speed 218 Defense |
+1 Shield after being revived | |
Clea's Life (30) | 5,591 Health | If no damage since last turn recover 100% health at start of turn |

All Offense Pictos
These are all the Offense type Pictos, these are particularly helpful if you want to build a character or a party around using offensive moves and tactics.
Pictos/Level | Stats | Lumina | Collected |
---|---|---|---|
Critical Burn (1) | 6% Crit rate 8 Speed |
25% increased Crit Chance on Burning enemies | |
Augmented Attack (2) | 10 Speed 8 Defense |
50% increased damage for Base Attack | |
Augmented Aim (3) | 4% Crit rate 21 Speed |
Free aim damage increased by 50% | |
Staggering Attack (3) | 4% Crit Rate 21 Speed |
Base attack damage increased by 50% | |
Versatile (3) | 4% Crit rate 21 Speed |
Base attack damage increased by 50% for one turn after Free Aim hit | |
Exposing Attack (3) | 4% Crit rate 20 Speed |
Base attack applies Defenceless for one turn | |
First Offensive (10) | 13% Crit rate 75 Speed |
First hit taken and dealt has 50% more damage | |
Last Stand Critical (6) | 50 Defense 168 Health |
100% Crit chance when fighting solo | |
Critical Moment (4) | 9% Crit rate 26 Speed |
Health below 30% gives increased Crit chance of 50% | |
Stun Boost (4) | 2% Crit rate 35 Speed |
Damage on Stunned enemies increased by 30% | |
Breaker (5) | 9% Crit rate 26 Speed |
Break damage increased by 25% | |
Roulette (5) | 9% Crit rate 34 Defense |
Each hit has a 50% chance that it'll deal either 200% or 50% of its intended damage | |
Teamwork (7) | 71 Defense 216 Health |
+10% damage if all party members are alive | |
Augmented First Strike (8) | 5% Crit rate 51 Speed |
+50% damage on first hit once per battle | |
Death Bomb (7) | 10% Crit rate 43 Speed |
Damage dealt to all enemies when character dies | |
Augmented Counter I (8) | 6% Crit rate 385 Health |
Counterattack damage increased by 25% | |
Solo Fighter (6) | 50 Defense 168 Health |
+50% damage when fighting solo | |
Powerful Revive (8) | 11% Crit rate 54 Speed |
Powerful applied for three turns after being revived | |
Breaking Shots (7) | 10% Crit rate 43 Speed |
+50% Break damage with Free Aim | |
Breaking Counter (7) | 10% Crit rate 43 Speed |
Break damage increased on Counterattack by 50% | |
SOS Power (7) | 10% Crit rate 43 Speed |
Powerful applied if health is below 50% | |
At Death's Door (8) | 11% Crit rate 96 Defense |
+50% damage if Health is below 10% | |
Exhausting Power (8) | 96 Defense 270 Health |
+50% Damage when Exhausted | |
Inverted Affinity (8) | 11% Crit rate 270 Health |
Inverted applied on self for three turns at battle start with +50% damage when Inverted | |
Combo Attack I (9) | 6% Crit rate 93 Speed |
One extra hit for Base Attack | |
Breaking Burn (15) | 9% Crit rate 243 Speed |
+25% Break damage on Burning enemies | |
Longer Powerful (10) | 13% Crit rate 376 Health |
Powerful duration increased by two | |
Auto Rush (10) | 7% Crit rate 112 Speed |
Rush applied for three turns from battle start | |
SOS Rush (14) | 142 Speed 288 Health |
Rush applied when Health is below 50% | |
Critical Vulnerability (9) | 62 Speed 116 Defense |
+25% Crit chance on Defenceless enemies | |
Critical Break (14) | 8% Crit rate 203 Speed |
+25% Break damage on Critical hits | |
Powered Attack (11) | 7% Crit rate 132 Speed |
Damage increased by 20% if 1 AP consumed when dealing damage | |
Glass Canon (11) | 175 Speed | +25% Damage, but also takes 25% more incoming damage | |
Augmented Counter II (12) | 15% Crit rate 208 Defense |
+50% Counterattack damage | |
Immaculate (12) | 15% Crit rate 103 Speed |
+30% Damage until you're hit | |
Shield Affinity (13) | 16% Crit rate 118 Speed |
+30% damage while using Shields but incoming damage will always remove all Shields | |
Breaking Attack (15) | 17% Crit rate 154 Speed |
Base attack can Break | |
Painted Power (16) | 1,844 Health | Damage can go above 9,999 | |
Sniper (23) | 13% Crit rate 552 Speed |
First Free Aim shot fired every turn has 200% increased damage with Break capability | |
Burn Affinity (21) | 12% Crit rate 439 Speed |
+25% Damage on Burning enemies | |
Breaking Slow (15) | 17% Crit rate 162 Speed |
+25% Break damage on Slowed enemies | |
Combo Attack III (25) | 14% Crit rate 619 Speed |
Base attack hits one more time | |
Warming Up (15) | 9% Crit rate 1,116 Health |
+5% damage per turn, stacking five times | |
Empowering Break (28) | 32% Crit rate 546 Speed |
Powerful gained after Breaking enemy | |
Empowering Dodge (15) | 17% Crit rate 162 Speed |
+5% damage for each successful dodge in a row, stackable up to 10 | |
Powerful Shield (25) | 14% Crit rate 651 Speed |
+10% damage per Shield point | |
Versatile (25) | 14% Crit Rate 651 Speed |
+10% Base Attack damage after Free Aim hit for one turn | |
Critical Burn (25) | 27% Crit Rate 413 Speed |
+25% Crit chance on Burning enemies | |
Tainted (20) | 12% Crit rate 1,022 Defense |
+15% damage for each Status Effect on self | |
Greater Defenceless (21) | 23% Crit Rate 293 Health |
+15% Defenceless damage | |
Critical Weakness (26) | 14% Crit rate 670 Speed |
+15% Crit chance on Weakness | |
Augmented Counter III (17) | 19% Crit rate 432 Defense |
+75% Counterattack damage | |
Full Strength (16) | 373 Defense 876 Health |
+25% damage with full Health | |
Gradient Fighter (16) | 18% Crit rate 182 Speed |
+25% Damage with Gradient Attacks | |
Combo Attack II (29) | 16% Crit rate 836 Speed |
One extra attack for Base Attack | |
Confident Fighter (11) | 20% Crit Rate 222 Health |
+30% damage but can't be healed |

All Offense/Support Pictos
Here are all the Offense/Support Pictos you can add to your collection:
Pictos/Level | Stats | Lumina | Collected |
---|---|---|---|
Greater Powerful (13) | 23% Crit rate 59 Speed |
+15% Powerful damage | |
Exposing Break (20) | 280 Speed 681 Defense |
Applies Defenceless on Break |

All Defense/Support Pictos
Here are all the defense/support Pictos you can collect:
Pictos/Level | Stats | Lumina | Collected |
---|---|---|---|
Healing Mark (5) | 65 Defense | 25% Health recovered once per turn if Marked enemy is hit | |
Shielding Tint (9) | 116 Defense 313 Health |
Healing Tints add +2 Shields |

All Misc Pictos
Below, you'll find the Pictos that don't fit into any specific category and are more all-round useful ones to have in your inventory.
Pictos/Level | Stats | Lumina | Collected |
---|---|---|---|
Accelerating Shots (28) | 301 Defense and 4,869 Health | +20% chance to gain Rush on Free Aim | |
Auto Powerful (19) | 20% Crit rate 241 Speed |
Applies Powerful for three turns at start of battle | |
Break Specialist (28) | 564 Speed 2,705 Health |
-20% base damage but +50% Break damage | |
Critical Stun (20) | 23% Crit Rate 681 Defense |
100% Critical chance after hitting Stunned enemy | |
Defensive Mode (7) | 71 Defense 216 Health |
Consume 1 AP after taking damage to reduce damage by 30% | |
Empowering Parry (28) | 32% Crit rate 546 Speed |
Damage increases by 5% for each successful parry until the end of the next turn, taking damage stops this | |
Gradient Breaker (28) | 32% Crit rate 546 Speed |
50% chance to Mark again when attacking Marked enemy | |
Healing Death (10) | 13% Crit rate 78% Speed |
Rest of party recovers all health upon applied character's death | |
Painter (28) | 31% Crit rate 519 Speed |
All Physical damage converts to Void damage | |
Piercing Shot (12) | 15% Crit rate 546 Health |
+25% Free Aim damage and Free Aim shots ignore Shields | |
Rejuvenating Revive (12) | 218 Defense 546 Health |
Regen applied for three turns after being revived | |
Slowing Break (28) | 546 Speed 1,501 Defense |
Slow applied on Break | |
Powerful Mark (33) | 19% Crit Rate 1,089 Speed |
Powerful gained after hitting Marked enemy |

That's all for now! If you're looking for more Clair Obscur: Expedition 33 help, check out our pages showing you how to respec, and how to upgrade weapons.
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